Educational Sessions – Workshops

Friday, October 23, 2015, 9:00 AM – 12:00 PM

School Facilities for Deeper Learning

Nautilus 1

Speakers:
Frank Locker, PhD, AIA, REFP Frank Locker Educational Planning
Nick Salmon, REFP, CTA Architects/Engineers
Derek Labreque

In late 2014 the Hewlett Foundation released its long term research on Deeper Learning. This remarkable research identified core educational attributes of schools which were fostering these 21st century educational goals:

  • Emphasizes core academic content
  • Critical thinking
  • Collaboration
  • Effective communication
  • Self-directed learning
  • An academic mindset.

The research analyzed educational approaches of 20 schools in 10 networks focused on Deeper Learning, and compared them with 13 non-network schools. Students were surveyed in all of the schools. This research is remarkable in that it succinctly offers us an understanding of what successful 21st century learning looks like, and how to organize schools achieve it. The research focuses on teaching and learning. This workshop will compliment that research by exploring the school facilities the Deeper Learning schools have designed to support their educational practices. This exploration will include floor plans, organizational diagrams, and photos of the Deeper Learning school facilities. It will present the most essential and common characteristics as Guiding Principles for Deeper Learning School Facilities.

Learning Objectives:

  • Create an understanding of the essential educational practices of Deeper Learning.
  • Facilitate participant discussion on alignment of Deeper Learning practices with traditional educational practices.
  • Share salient facilities characteristic of schools engaged in Deeper Learning
  • Facilitate participant discussion on how to apply the facilities principals to their own practices.

AIA   3 LU

USGBC   3 CE


Adventures in Curiosity: Early Childhood Facility Design

Nautilus 2

Speakers:
Veronica Lake, Community Consolidated School District 59
Robin Randall, AIA, LEED AP BD+C, Legat Architects
Peter C. Lippman, AIA, REFP, EIW Architects
Douglas Ogurek, Legat Architects

This session will reveal strategies for creating environments tailored to the youngest learners. Attendees will learn tips for developing early learning centers that respond to students’ curiosity, inspire educators, and reach out to the community. Presenters will focus on concepts such as adaptability, interaction, and immersion to optimize early learning environments.

Learning Objectives:

  • Consider the historical, scientific, and global context for early childhood education
  • Define the diversity of early learners and discuss ways of provoking curiosity for each student
  • Demonstrate the guiding principles of adaptability, interaction, and immersion through case studies
  • Develop a plan to host consensus-building community collaborative workshops

AIA   3 LU

USGBC   3 CE



Friday, October 23, 2015, 12:15 PM – 3:15 PM

Empowering Students to be Game-Changers in Educational Design Through Creative Use of Social Media

Nautilus 1

Speakers:
Craig Webber, March., FRAIC, REFP, Group2 Architecture
Allie Grande, Group2 Architecture

Advocating for student voice and choice is vital to the integration of 21st century learning objectives in school design. As students look beyond the educational system for meaningful input, architects can facilitate powerful dialog between students and educators to enhance learning through the design process. This approach challenges traditional stakeholder engagement and offers an opportunity to redefine the building as an educational tool. Innovative collaboration with students holds the potential to be a game changer in educational design, allowing students to be active, responsible participants in the creation of school facilities. This interactive session will utilize technology to generate conversations in real time between designers, educators, students, and experts in the field. By gathering and reacting to student, educator, and expert input via social media and video conferencing, this session will explore the design process through active and responsive means as outlined below. Session participants will engage in two tracks of planning simultaneously:

TRACK 1

  1. Participants identify opportunities for innovation during design process.
  2. Presenters lead participants in a brainstorming session on how to utilize student and educator feedback to inform decision making.
  3. Students and experts provide live input to workshop participants via video conferencing and twitter.
  4. Students, educators and experts across Alberta and Saskatchewan share their feedback on workshop discussion, selecting 2-3 ideas to develop more fully. Workshop participants refine these and prepare 2-6 minute videos on the ideas.
  5. Conversation continues between participants, educators, students and experts online.
  6. Feedback videos prepared by students and educators are shared and posted online two weeks after the session. Ongoing discussion continues online and is available for additional interactive input.

TRACK 2

  1. Participants react to input from students and educators on educational facility design.
  2. Participants’ breakout in groups to discuss input from students and educators on educational design features as provided and compiled by presenters prior to session.
  3. Participants collaborate to address issues and challenges raised by students and educators.
  4. Workshop participants tap into online student and expert input via social media and video conferencing in real time as they develop ideas. Participants create a short 2-6 minute video presentation of ideas to be posted for feedback from students and educators.
  5. Conversation continues between participants, educators, students, and experts online.
  6. Feedback videos prepared by students and educators are shared and posted online two weeks after the session. Ongoing discussion continues online and is available for additional interactive input.

Learning Objectives:

  • Explore the limits of conventional stakeholder engagement.
  • Address opportunities for innovation and collaboration in the design process.
  • Utilize social media as a tool to connect with students and educators.
  • Apply student input to inform design decision making.

AIA   3 LU

USGBC   3 CE


Design Thinking Workshop: Cultivating Creative Problem Solving

Nautilus 2

Speakers:
Karina Ruiz, AIA, LEED AP BD+C, DOWA-IBI Group, IBI Learning+
Jonathan Steel, IBI Group, IBI Learning+

Design Thinking is a human-centered approach that takes on multiple forms to answering the question “what do we do next?” It is collaborative, empathetic, curious and adaptive. As architects, we are often charged with facilitating varied groups of diverse people, working together to solve complex problems in elegant and creative ways. This is the heart of design thinking. Most of all, design thinking is about recognizing the importance of everyone’s story. So, how do we consider bringing design thinking to the forefront our education system? A three-hour, multi-tiered workshop will offer participants a first-hand experience in cultivating the design thinking process. Through the stages of discovery, ideation and experimentation, users will gain knowledge in how to approach generating and developing ideas and solutions for the problems we face every day in education. This hands-on workshop will include interactive and technological methods of discovery, immersive and flexible modes for ideation, and collaborative interactions in experimentation. Wrapping up with a panel discussion from industry leaders across multiple disciplines, this workshop serves as a unique catalyst for understanding how to address the major issues education stakeholders face every day.

Learning Objectives:

  • Participants will understand the key elements of the design thinking process.
  • Participants will understand how the design thinking process can be applied toward solving any problem.
  • Participants will apply the design thinking process to create a solution to a design problem posed by the facilitators.
  • Participants will be able to identify ways the design thinking process can be applied in the classroom.

AIA   3 LU

USGBC   3 CE