Marina 6
Learning Objectives:
Nautilus 4
How are physical spaces designed to support an increasingly virtual education? How are digital spaces in the cloud designed for learning? And, how are emerging technologies reshaped teaching and learning and what are the implications for learning space design? In this session, we'll explore those questions as well as discuss the landscape of current and emerging technology and how schools are addressing the disruptive influence of ubiquitous access to ideas, conversations, resources, and people. You'll learn about the latest and greatest technology, the disruptive trends that are impacting how schools educate students, and how a new ecology of learning space, featuring both physical and digital spaces, is creating new opportunities to learn anytime, anywhere, with anyone, and with any device. Don't miss this opportunity to ramp-up your understanding of contemporary technology and how it is impacting learning and learning space design.
Learning Objectives:
Nautilus 5
This session will review the history of experiential learning environments from the 1960’s wood shops to today’s maker-spaces, showcasing high school projects featuring innovative project-based learning spaces, and engage participants in exploring the future of experiential learning spaces through an analysis of real-world professional environments. The team will present an overview of current work environments, and the Educational Evolution of CTE spaces to integrated STEM curriculum. Through this evolution a variety of approaches on how to integrate “Hands on Learning” has developed. Case studies highlight the range of options available to districts from specialized facilities as seen at Raisbeck Aviation HS, to a fully integrated STEM Curriculum within the Comprehensive HS at Sammamish HS, in Bellevue, WA. Exploration of real-world Research and Design spaces and futuristic approaches to collaboration and life-long learning in the present and future work environments will be presented. Attendees will engage in Experiential Learning as they apply concepts in developing approaches to prepare students for tomorrow’s professional opportunities. Groups will be challenged to consider the impacts of experiential learning.
Learning Objectives:
Nautilus 2
Explanation of the Problem: Standard facilities management practices include periodic building capacity assessments. In our K-12 schools facility management practice, this capacity assessment consists largely of the number of pupils each school facility can hold. Buildings occupied by more pupils than the official capacity are rated as “over capacity,” and those with fewer pupils as “under capacity.” Such a routine examination lacks crucial information: how well are the spaces and outdoor facilities suited to the activities and functions for which they are used? Approach: After conducting dozens of individual, exhaustive capacity analyses, Prismatic researchers have developed a straightforward, transparent and scientifically honest tool to look more deeply and with greater specificity into the suitability of existing school buildings for specific academic programs and other future uses. SUIT™, the Space Utilization Inquiry Tool, uses a survey of building users and decision-makers to assess their responses to positively-worded issue statements. Each issue statement is evaluated by district stakeholders on two 5-point Likert scales:
The actuality scale ranges from 1 to 5, with 1 being “not at all true” to 5 being “very true.” The significance scale ranges from 1 to 5, with 1 being “not at all important” to 5 being “extremely important.” Results: We will present the structure and function of SUIT™, including sample survey results and how they can be used by any school district or owners of large building inventories.
Learning Objectives:
Nautilus 1
This presentation explores the tension between how school spaces are built and how they are used by demonstrating how eight heuristics can be used to "interview" a science, technology, engineering and math (STEM) classroom. A heuristic is a rule-of-thumb, a short-cut, a starting point that provides a starting point to new understanding. The heuristics presented can be used by facility planners and educators alike to give these specialized learning environments their own "voice" so they can be better understood, better designed, and better used. This session bridges philosophy and practice and will draw upon multiple sources of evidence. It seeks to provide delegates with a greater understanding of the interplay between STEM classroom design and the curriculum-as-lived in the hopes of informing future school (re)design projects.
Learning Objectives:
Nautilus 2
Whether by research or intuition, we know that kids learn by doing. As adults, we challenge ourselves to ‘think outside the box’ when it comes to curriculum that engages both bodies and minds of our students. By encouraging movement in the most literal form and allowing kids to break beyond the barriers of the classroom and school building, we can offer them exciting new environments within which to thrive – physically, emotionally, and academically. Studies show that kinesthetic learning can result in increased retention and better concentration. And at every age, learning through movement is beneficial. For the youngest, it increases motor skill development and hand eye coordination, and as kids grow it benefits their social awareness and critical thinking skills. As students get up out of their seats and interact with each other and the environment, something wonderful happens: the brain is ‘awakened’ as blood flow increases and specific areas of their brains are activated, particularly the prefrontal cortex. This area, the brain’s control center, plays a large role in regulating emotions, making plans and solving problems. Both indoor and outside learning environments can be designed to stimulate action, imagination, movement, and hands-on learning. This session will take you on a journey to understand the science behind mind-body connections, to explore examples of innovative environments for kinesthetic learning, and to brainstorm strategies for integrating these environments in your schools and communities.
Learning Objectives: